Thursday, March 4, 2010
Evolution of Initial Thoughts on Game-Based Learning
As I proceed through the course, read, and review the work of my classmates I am getting a much deeper sense of how game-based learning can related to education. I’m still not much of a gamer myself but I have determined that the reason for this is primarily lack of time. It’s not that I don’t like to game, I simply don’t have the time to devote to become good at a game and it is much less enjoyable to play a game that you are not good at. This is a concept that I really need to address in the games that I create because my students are likely to be time-strapped adult learners as well. Previously I stated that I would like to develop the skills needed to integrate games into my current online teaching. I had suspected and now it has been confirmed that creating games is not an easy process and often requires a skilled team including programmers. Since I don’t have this team, I will need to focus on keeping any games quite simple at least in terms of technology. Realistically I will probably be adding gaming elements to my courses rather than developing full-fledged games. That said, I would really like to somehow develop a game similar Life or Death to use in chiropractic education.
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