dynamic learning would likely be the most effective means of teaching clinical skills to future doctors but this can be complex and costly. I am currently conducting a beta test of a patient interview experience for chiropractic students in Second Life. I believe that this would be categorized as a dynamic instructor-supported learning experience but there is also a significant stand-alone component. It is definitely resource intensive to create and offer. The basic structure of this experience involves a linear path that closely simulates real life. The student is presented with patient intake forms via the Moodle course management system prior to meeting with the patient in Second Life. They conduct the interview and then enter Second Life again to complete follow-up documentation and paperwork. However, the patient interview portion of the project is quite dynamic and unpredictable.One important concept that I learned in chapter 8 was that the appropriate blend of the three elements of simulations, games, and pedagogy will result in the best educational experience. It is important that the simulation be accurate and the performance situation has to be similar to the learning situation. The virtual chiropractic clinic I created for a Second Life virtual interviewing experience has been designed to recreate a real-life clinic and the patient avatar is operated by a real-life geriatric patient with real-life aches and pains and has been built to look as geriatric as SL allows. Game elements bring fun into an experience but need to be used judiciously as they typically increase the time on task. I might be able to introduce a gaming element into my SL experience by having the students play a “who wants to be a millionaire chiropractor” with questions taken from the patient history. If they missed something during their interview with the patient, they will not be ab
le to answer a question. Another gaming element in this experience involves the students (and the instructors!) creating their doctor avatars and names. This may be time consuming and really not necessary but I have found that there is a tendency to take a great deal of time creating this avatar. There is a definite pedagogical base to this SL educational experience and many of these pedagogical elements are the same as they would be in the real world. The students view background material on the patient in the form of intake paperwork and they are able to discuss their experience with other students via a Moodle discussion forum.
I am finding that there is a reason that games and simulations are often lumped together in discussion due to the many potentially overlapping elements involved.

1 comment:
Wow Glori,
That is intense! I have been playing with writing scripts for the VBS2 that I was talking about at class, but nothing like what you have developed!
So in SL, there are actually two players or do you have the "patient" rcorded some way. I am not familiar with the limitations of SL but am finding that it offers a lot. I can see how you could build a scenario in SL but am still fuzzy on how you would get the patient to offer realism if it is recorded. I am so impressed I don't even know what questions to ask due to my limited experience and knowledge about SL. It sounds like you did GREAT. I am impressed and interested to see how the beta test goes!
Nancy
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